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123

Shot on Lytro’s Light-field Camera, ‘Hallelujah’ Is a Stunning Mix of Volumetric Film and Audio

Hallelujah is a performance of Leonard Cohen’s 1984 song of the same name, and mixes the latest in VR film capture technology with superb spatial audio to form a stunning experience.

Article by: Ben Lang
Photos courtesy of Lytro

By: Ben Lang

Hallelujah is a new experience by VR film studio Within that’s captured using Lytro’s latest Immerge light-field camera which captures volumetric footage that makes for a much more immersive experience than traditional 360 video. Hallelujah is a performance of Leonard Cohen’s 1984 song of the same name, and mixes the latest in VR film capture technology with superb spatial audio to form a stunning experience.

In that article I talked a lot about the tech, but I couldn’t say much about the experience that I saw which left me so impressed. Hallelujah was that experience, and now I can talk about it.

Created by VR film studio Within, Hallelujah pairs Immerge’s volumetric capture capabilities with finely mixed spatial audio that forms the foundation for a stunning performance of Leonard Cohen’s 1984 song Hallelujah (perhaps most famously performed by Jeff Buckley).

WATCH NOW: Lytro’s Behind-the-Scenes Look of “Hallelujah”

In Hallelujah, singer Bobby Halvorson starts as the solo lead of the song directly in front of the viewer against a pitch black background.  As the only object in the scene, it’s easy to feel the volume and shape of the singer thanks to the volumetric capture. As you lean left and right, you see the sides of Halvorson’s face in a way that would be utterly impossible with traditional 360 capture techniques. With that sense of depth and parallax comes a feeling that the singer is really there right in front of you.

The entire song is sung a capella with no instrumentation, and copies of Halvorson are duplicated to the left, right, and behind the viewer, singing accompanying tracks.

There you are, in a void of blackness, with Halvorsons at arms length on all sides, singing a stirring version of the uplifting song. You can look all around you to see each version of Halvorson singing a different track as he creates all the notes of the song. As you turn your head, the careful audio mixing becomes apparent; each track accurately sounds like it’s coming from each of the respective singers. This excellently mixed spatial audio significantly enhanced the sense of Presence for me; Halvorson doesn’t just look and feel like he’s there in front of you, he also sounds like it.

Turning around to explore this newly unveiled environment, you can see the ceiling, walls, and windows in detail; behind you are rows of empty pews, flanked by huge columns supporting arches that run from the back of the church to the front. Returning your gaze forward, the song reaches its climax and eventual conclusion.

The whole thing is but the length of the song (about 5 minutes), but the stirring performance feels like it was done for you alone, one which feels uniquely immersive thanks to some special technology and a carefully planned and well executed production.

Hallelujah is the kind of experience that is likely to be used for a long while as a demo not only to show the benefits of volumetric capture, but also to stir the imaginations of other creators working in the medium of VR film.

  • Sadly, there’s no word yet as to when (or on what platforms) the experience will launch to the public.

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